Warhammer 40,000
Warhammer 40,000 or simply Warhammer 40K is a miniature-based tabletop game. It involves building and painting your own miniature army and pit them against others' on a dioramic 6x4 or 4x4 feet table using a standardized set of game rules. Miniature armies come in various factions, from Imperial commandos to space-faring orks, each with its own background stories (what 40K players call "fluff") and combat units.

My army, a sub-faction of the Adeptus Astartes or the Space Marines, is of the so-called Dark Angels Chapter - one of thousands of regiments of bio-enhanced supersoldiers created by the Emperor of Man to impose his will throughout the grim universe of the 41st millennium.

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Dark Angels of the Adeptus Astartes
The Dark Angels Chapter is first among legions of Space Marines bred by the Emperor from his own genetic imprints. Enhanced physiologically for combat operations, they are literally Angels of Death in the battlefield, sowing fear to anyone who dared oppose their mandate. Their homeworld, Caliban - now reduced to a barren asteroid after an epic battle against their traitorous Brothers - holds the Chapter's mobile fortress-monastery called the Tower of Angels. Here, deep within the labyrinthine pathways to the underground caverns, lies the key to their monastic nature. The Dark Angels hides a millenia-long secret that compromised their honor. It is with this reason that they and their Successor Chapters are called the Unforgiven.

The Workshop:



The Interrogator-Chaplain's Wargaming Sanctum

Monday, February 27, 2006

Current Works

*The Makati Oakwood Campaign is on its 2nd week now. Updated details are in http://oakwoodcampaign.blogspot.com

*Still working on my Stormblade Sergeant.

*Went to Baguio last Saturday and checked out the IPMS-Baguio scale modelling exhibit.

*Selling some of my 40K stuffs, this is also posted in the RHGC forums:

2 Razorback (still in box)
1 Vindicator - metal chassis (primed black)
1 Predator Annihilator - lascannon sponsons (primed black)
1 FW Dreadnought - as seen in FW site (virgin... i mean unassembled )
Set of Imperial Lander Ruins - from "Battle of Macragge" (in sprue)
1 Space Marine Chaplain (the one with a half-bionic face)
2 Eldar Jetbikes (primed black)
20 Eldar Guardians (primed black)

Inscribed by Interrogator-Chaplain Randel on 2:54 PM               0 Incoming Transmission


Friday, February 17, 2006

Oakwood Campaign in Blogger

Finally created a blogsite for the mini-campaign me and Gelo are organizing here in Makati. Check the link @


It will be updated from time to time of everything about the tournament.

I've added the link on my sidebar.

Inscribed by Interrogator-Chaplain Randel on 2:30 PM               0 Incoming Transmission


Tuesday, February 14, 2006

Battle For Oakwood Has Begun

February 20 is the official open for our mini 40K campaign in Makati. Here's my actual post of announcement to the community forums.

The Battle for Oakwood is at hand!

Campaign Map and Movements
- The campaign map will be posted on February 20. It will be divided into territorial grids where the participating armies can expand his control to eventually capture the main grid, Tower One.

- Each players will have a designated starting grid for his army at the edges of the map, randomly determined by the game coordinator. All starting grids will be equidistant to the main grid, of course. This represents the external forces coming in from the state outskirts towards Tower One to either aid the PDF's having a last stand in it or reinforce the enemy onslaught towards that vital administration complex.

- Players must have two separate moves to any adjacent grids per week for his army. These moves will be resolved simultaneously games-wise. For example, Grid A is only adjacent to Grids B, C, and D. The player should choose two out of these three movement options: moving from Grid A to Grid B, moving from Grid A to Grid C, and/or moving from Grid A to Grid D.

- Army movements should be declared to the game coordinator every Monday. Kindly send your movement instructions to him via PM, email, phone call, SMS, or psychic conference . Failure to do so means forfeiture of moves for that week.

- Do note that the game objective is to expand your territory by capturing eight or more grids until you reach Tower One and seize control of it.

Game Rules
- Following the rules in moving forces, the armies could either end up on an enemy grid or a neutral territory (unoccupied grid). If your force enters an enemy grid or a neutral territory with another army entering it, then a match commences between the involved factions.

- It will be possible that three or more armies could end up on the same grid. This calls for a multiple battle. The involved factions will battle it out on a 6x4 table.

- Regular games between two armies will be played on a 4x4 table.

- The format for composition of the army list is as follows:

*Games will be at 500 points. This represents the small-scale nature of the crisis.
*40K in 40 Minutes Force Organization chart will be used with 1 HQ and 1 Troops slots as mandatory choices.
*Allies are not allowed.
*No special characters.
*No 2+ saves of any kind.
*No vehicles can have an armor value greater than 33 ( front + side + rear)
*No ordnance weapons
*No models with more than 2 wounds

- You may change your army lists before the game

- All games, except for the main grid (Tower One), will use scenarios generated by GW's "40K Rules of Engagement (ROE)". ROE is an objective-based scenario system which gives players a random set of missions and deployment options to play with. Read more about ROE in this link:

Or you can download a copy here:

It's advisable if you come to play with your own copy of the ROE.

- Given the ROE system will be used, games will conclude to three different scenarios:

*If one side achieves its objective and the other doesn't, then control of that grid goes to the winner.

*If neither army achieves its objectives then both sides withdraw from that territory and the grid becomes neutral.

*If both sides achieve their objective, then that territory is in contention. Both players lose one move for the next campaign turn (one can potentially lose all the moves if there are a lot of territories in contention), unless one or both sides withdraw from that territory. If both sides leave, then that territory becomes neutral. Declaration to withdraw is done simultaneously.

- along the way, some neutral grids will not be neutral at all as the game coordinator have randomly selected grids that will be occupied by "surprise armies". Fluff will explain soon at the other thread.

Tower One and Campaign Objective
- If you have been able to conquer at least 8 territories and control an adjacent territory to the main grid called Tower One, you can opt to attack it. Play a 1000 point game with the following slots only: 1 HQ, 2 Elites, 2 Fast Attack, 2 Heavy, and 6 Troops choices. Mission will always be an ALPHA level - TAKE AND HOLD.

Should you lose the game or draw from it, you lose control of 8 territories (or until how many you control, if less than 8)

Should you be able to hold on to Tower One until the end of the campaign then you are declared Master of Oakwood and can either proclaim the glory of the Imperium or spread the foul stench of Chaos or expand the greater good. Whatever works for you


Deadline for signing up is Friday of this week (February 17) and official start will be on Monday next week, as the map will be posted and the first campaign movements solicited.

Post your armies here and confirm your attendance. I'll try to come up with a website for the campaign so we can have something to put every stuff on. If you've read the fluff of the revolt on the other Oakwood campaign thread, I also wanted to have all participating armies to have a fluff regarding the specifics of their involvement on the war. This is a short backgrounder that I can do for you. So either I formulate a whole new fluff for your army, or give me details of what you wanted to come up with and iL do the rest. But if you have something already done in mind just post it at the other thread. That will be the official Oakwood fluff and announcement thread. This thread will be used for rules clarification, game scheduling, fan appreciations , or just anything related to the campaign.


By the way, Warboss Gelo will be the game coordinator. I am thinking of creating a small "token" for he-who'L-sack-the-tower. Nothing big really. Just a thingamabob to brag around for winning the campaign. I'm thinking an objective marker will do. iL not paint it though... I don't have the time. Basta iL do something. Shak Boyz help!

Inscribed by Interrogator-Chaplain Randel on 11:41 AM               0 Incoming Transmission


Friday, February 10, 2006

Kabal of the Jagged Blade

Updated "My Army Lists" link to include the Dark Eldar's Kabal of the Jagged Blade...


Inscribed by Interrogator-Chaplain Randel on 2:44 PM               0 Incoming Transmission


Tuesday, February 07, 2006

Recent Events

RHGC General Assembly
Last Friday, RHGC held their first general assembly for the year at the RHGC HQ in New Manila. Happenings are as follows:
*Freddie Yu was appointed the new Chairman of the club in lieu of Ricky.
*Warmachine and 40K games (I had a 500pt game of 40K against Ronald's Spacewolves, and surprise! I used my newly acquired Dark Eldar army courtesy of Troy. Check the "Game Statistics" link in my sidebar for the game details. It was a draw.)
*Announcement of a new structure, wherein the club will have five zones of responsibility called Chapters. It will be comprised of Glorietta 2, Galleria, Hobby Haven, Pitshop, and Alabang. Chapters will be spearheaded by their assigned Chaplain, who will basically be the guiding spoke of the group; and the Librarian, who will coordinate logistics and tournaments. I was appointed Librarian for Makati, alongside Chaplain Gelo. (More of a Warboss-Mekboy tandem, if you ask me.)
*Registration for Gold Membership for this year.
*Grub! Grub! Grub! Gulp! Gulp! Gulp!

I say, it was a successful night. Thanks Oberon for hosting another gut-filling event!

Leeeend Speeder
I will trade a regiment of Orc Boyz for Gelo's Leeeend Speeder. This is the old all-metal box-type Speeder. I just need one more to pair with this beauty.

Run the Gauntlet
That was basically the case with my Warmachine army. I recently dipped em on break fluid to remove the black prime and after that, I metal brushed em one by one to remove the oxidizing patches on the miniatures' surface. Later that Saturday at Da Shakk, Pork helped me on repositioning the warjacks to achieve a more "astig" look while I pinned some of the models.

As of now, I'm not yet done pinning half of the army but hopefully by Saturday I could already start with priming them black again.

Thanks Pork!

Inscribed by Interrogator-Chaplain Randel on 12:29 PM               0 Incoming Transmission


Thursday, February 02, 2006

Cox Wars: The Oakwood Revolt

I'm finally done with the fluff for the projected mini 40K campaign here in Makati. Gelo gave me a rough draft of the story and I just elaborated it ala Codex fluff.

'ere it iz!

The Oakwood Revolt

The agro-province of Oakwood... capital state of the backwater planet Laya Secundus in Makat Subsector. What was once a pristine breadbasket is now being ravaged by radical incursions as village after village on the fertile countryside were being razed to the ground for reasons undisclosed of its true nature. The local militia had suffered serious blows as vital military installations were raided by what was described by witnesses as "ruthless men in Imperial regalia".

True to the sightings, native intelligence gathered evidences that the Third Fespal Regiment has turned to side with the rebel factions. These Imperial Guardsmen were stationed in Laya Secundus several months ago as counter insurgency unit to quell the escalating tension that the guerillas were spawning. After some time within the murky battlegrounds on the provincial outskirts, most of the soldiers of Fespal Third have not returned to their Oakwood HQ and were never heard of again. As if an omen, assaults on the agricultural capital upsurged to incredulous instances on the weeks that followed. The rebels, like before, have only destroyed residential and commercial establishments, deliberately leaving the farmland and its precious crops intact.

Oakwood is the primary provider of "cox" in the entire subsector. Cox is an important grain hybrid which is a staple among the inhabitants of Makat. Whatever the rebels intend to do with the crops, the Imperium of Man could not allow an entire subsector's worth of resources to fall into the wrong hands.

He, who controls Oakwood State, owns the cox harvests. He, who owns the Cox harvests, rules Makat Subsector.



He barely heard the call amidst the chaos of battle just outside the makeshift Command Center.

"Commander Harkon!"

The burly man on the Planetary Defense Force's combat drab traced the source of the voice. "Here, corporal!" Commander Harkon hailed, trickles of sweat flowing from his wide-set forehead.

The agitated corporal rushed towards his PDF superior as another explosion racked the surroundings, debris and plasteel fragments dropping from almost everywhere. The young soldier interjected a yelp before mustering composure to speak. "Commander, the rebels have breached the inner barricades! They will be upon us any moment now!"

Harkon looked outside, past the charred walls of the Command Center and into the farm grid outside. Precision bombing has left the cox agrariums mostly unscathed while defense sheds were devastated. His men defiantly charged the frontlines while those farmers, who had the blind courage to stay, did their best to hastily salvage harvested crops before the evacuation call. He knows that eventually the farm grid will fall.

"Corporal, set off the evac signal. We are to rendezvous on the Southern Farm Grid," Commander Harkon ordered, then turned to face the nearby communication station. "We can no longer hold this farm grid," he added, mumbling to no one in particular. "It's best to fortify the defenses elsewhere."

The corporal snapped a salute before striding away to signal the retreat.

"Comms, any result from the emergency beacon?" the PDF commander inquired to the nearest communication officer.

The haggard-looking soldier consulted his datapad, then faced his superior with a frown, "Sir, no counter-signals has been received from the past eight hours. By the condition of our hailing beacons..." he paused in midsentence as another explosion sent shockwaves enough to slightly shove them off-balanced, "...Sir, we could only pray for the Almighty Emperor's mercy for anyone amongst his warriors to intercept our plea for aid."


I want the readers to “feel” the scenario as to how the locals see it.

Later on, if we already have the campaign players and their respective armies, iL create a fluff for each one (ie. on their motives on participating at the revolt, how’d they got into the scene, what is their stand on the conflict, etc). Dito papasok yung idea na kaya pala nag revolt because there were Chaos backing up the rebels behind-the-scene, Space Marines were responding to the beacon, Eldars (the weird faction they were) came out of nowhere to side with whoever they deemed capitalizing, and stuffs like that.

Watcha think??

Inscribed by Interrogator-Chaplain Randel on 10:49 AM               0 Incoming Transmission


Never forgive! Never forget!