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Warhammer 40,000
Warhammer 40,000 or simply Warhammer 40K is a miniature-based tabletop game. It involves building and painting your own miniature army and pit them against others' on a dioramic 6x4 or 4x4 feet table using a standardized set of game rules. Miniature armies come in various factions, from Imperial commandos to space-faring orks, each with its own background stories (what 40K players call "fluff") and combat units.
My army, a sub-faction of the Adeptus Astartes or the Space Marines, is of the so-called Dark Angels Chapter - one of thousands of regiments of bio-enhanced supersoldiers created by the Emperor of Man to impose his will throughout the grim universe of the 41st millennium. ![]()
Dark Angels of the Adeptus Astartes
The Dark Angels Chapter is first among legions of Space Marines bred by the Emperor from his own genetic imprints. Enhanced physiologically for combat operations, they are literally Angels of Death in the battlefield, sowing fear to anyone who dared oppose their mandate. Their homeworld, Caliban - now reduced to a barren asteroid after an epic battle against their traitorous Brothers - holds the Chapter's mobile fortress-monastery called the Tower of Angels. Here, deep within the labyrinthine pathways to the underground caverns, lies the key to their monastic nature. The Dark Angels hides a millenia-long secret that compromised their honor. It is with this reason that they and their Successor Chapters are called the Unforgiven.
Vaults of the Librarium
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Circle of Hobbyists:
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The Interrogator-Chaplain's Wargaming Sanctum
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Friday, March 30, 2007Weekday Warrior Session 22Attendance: Obi, Patrick, Chris, Romy, Arvin, Kim1250pt WFB Game Kim (Khorne Daemonic Legion) vs Pat (Skaven) Result: Kim wins!! WOW CCG Games Arvin (Graccus) vs. Obi (Gorebelly) : 2-1 Kim (Kayleitha) vs. Obi (Gorebelly) : 2-1 Kim (Kayleitha) vs. Romy (Ta'zo) : 1-0 Pat (Ta'zo) vs. Romy (Elendril) : 0-1 [Demo Game] Pat (Elendril) vs. Romy (Ta'zo) : 0-1 [Demo Game] 2000pt 40K Game Obi (Codex Marines) vs Romi (Emperor's Children) Secure and Control - Alpha 2 Loot Counters *semi refused flank deployment for me, as i take up the right half of my table with almost all of my units sans one Chaplain-led Assault Squad and a Tornado Squadron. *Romy set his three defilers to carnage mode. Infantry support in tow. *It was with continuous barrage that I was able to at least "shake" his defilers every turn to prevent it to unleash hell upon my juicy-target footsoldiers. it was around the third turn that I was able to finally decimate it for good. *his daemonettes were stalled in the warp for one turn which gave me the breathing space to focus fire on his turbo boosting delivery dude on bike. got it! *however, his other delivery boy... a Daemon Prince, was able to summon the rest of the purty 6-boobed chiks, totally annihilating two of my bazooka squads. *one of the daemonette squad failed to gouge the rear armor of my Power of the Machine Spirit (PMS)-armed Vindicator which left them out in the open for one precious turn. the other daemonette squad's fate shared the same as after a massacre roll, they were pretty much left to be moving targets. *the baby is now a lady... as the Vindicator (Crew Shaken) was struck with PMS and turned grumpy (insecure that the daemonette got 6 of em perky mammaries while she's got none but a big tubular ammo launcher). i moved it forward and turned to fire at the daemonettes. lots returned to the warp! *on the other hand, a rain of Holy Ammo from three Tornadoes dissipated the other daemonette squad as what's left of my assault squad (after being smacked down by a squad of Noise Marines and a Defiler) tied down the Daemon Prince in combat... but got ripped into pieces still. *with no scoring units left in play, it pretty was just a wrap up. I got a full squadron of speeders and a grumpy, PMS-y Vindicator to capture one of the loot counters. Result: Obi wins!! ***** Other updates: I was able to finish painting two missile launcher Devastator Squads. I now moved on to painting my Cygnar Stormclad. Bought a Dark Angels Battleforce Box and prior to that, the new Dark Angels Codex and a Prime Remix.
Inscribed by Interrogator-Chaplain Randel on 10:17 AM
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Wednesday, March 21, 2007Space Marines Tactica Part OneI started this initiative to write a strategy guide for Space Marines players whose gamestyle is very much like mines - static shooting! I'll be posting them in parts since I don't have the time to write all of them at once. It's part of my plan to populate the RHGC Blog with useful articles for Warhammer players and those who are interested in the game.Enjoy! ****** Tactica Astartes: Status et Contendo "Space Marines on a Static Shooting Army" by: Interrogator-Chaplain Obidus the Punisher
There are three basic designs that Space Marines players could select from when creating an army list based on their preference or game style. I will be referring to them as the bashy config, the shooty army, and the hybrid list. The bashy configuration favors the assault phase and mostly composed of units geared to have advantages in close combat. The shooty army, on the other hand, capitalizes in the shooting phase where it focuses on amassing the amount of firepower it can throw against the enemy. The hybrid list is an amalgam of both ideas, maintaining a proportionate number of shooting and close-combat components. For this strategy guide, I’ll be concentrating on the design of my preferred game style, the shooty army. It still can be further subdivided into two: the mobile shooty army and the static shooty army. However, since I personally haven’t got much experience fielding a mobile shooty army, my focus on this article will be more about the battlefield effectivity of every Space Marine units on a static shooty army. A static shooty army depends a lot on having its shooting units deployed on a spot where several open lines of sight are available. Deployed that way, a long-range weapon could maximize its threat potential, give it several target options, and cover several areas at a time. Always be mindful on where to put these units because most likely they will be staying where they were deployed until the end of the game. When fielding your firepower, just remember that it should be positioned in such a way that it’ll be shooting at something valuable on most of your shooting phases OR lacking such spots, it should at least be able to maintain a threat on an open corridor that can be used to your army’s advantage along the game. With these basic principles in mind, I will proceed on evaluating the roles of every Space Marine unit on a static shooty army and how should they function in battle. The HQ Choices
Commander (Master and Captain) ***** ...next entry: Chaplain (Master of Sanctity and Reclusiarch)
Inscribed by Interrogator-Chaplain Randel on 4:55 PM
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Never forgive! Never forget! |