Warhammer 40,000
Warhammer 40,000 or simply Warhammer 40K is a miniature-based tabletop game. It involves building and painting your own miniature army and pit them against others' on a dioramic 6x4 or 4x4 feet table using a standardized set of game rules. Miniature armies come in various factions, from Imperial commandos to space-faring orks, each with its own background stories (what 40K players call "fluff") and combat units.

My army, a sub-faction of the Adeptus Astartes or the Space Marines, is of the so-called Dark Angels Chapter - one of thousands of regiments of bio-enhanced supersoldiers created by the Emperor of Man to impose his will throughout the grim universe of the 41st millennium.


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Dark Angels of the Adeptus Astartes
The Dark Angels Chapter is first among legions of Space Marines bred by the Emperor from his own genetic imprints. Enhanced physiologically for combat operations, they are literally Angels of Death in the battlefield, sowing fear to anyone who dared oppose their mandate. Their homeworld, Caliban - now reduced to a barren asteroid after an epic battle against their traitorous Brothers - holds the Chapter's mobile fortress-monastery called the Tower of Angels. Here, deep within the labyrinthine pathways to the underground caverns, lies the key to their monastic nature. The Dark Angels hides a millenia-long secret that compromised their honor. It is with this reason that they and their Successor Chapters are called the Unforgiven.


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The Interrogator-Chaplain's Wargaming Sanctum

Wednesday, August 02, 2006

Post Sydney Updates

After getting back to Sydney, I immediately headed back to my miniature projects and gaming. I've updated "My Game Statistics" link on my latest games. I've created a mini battle report for my two first 40K games after going back from Sydney. Here they are:

Battle Report (500pts Combat Patrol)

On the outskirts of Hive Perseus, two warring Dark Eldar factions clashed to decide who will have first dibs on raiding the unsuspecting inhabitants of the Eastern Quadrant.

Dark Eldar Wych Cult (Romy-Black) vs Dark Eldar (Obi-Blue)

Table Setup: Troops 1 - Warriors on Splinterguns (both sides)
Troops 2 - Warriors on Darklances (both sides)
Blue Fast 1 - Raider with 5 Wyches
Blue Fast 2 - Raider with Dracon/5 Incubi
Black Fast 1 - Raider with 8 Wyches
Black Fast 2 - Raider with 8 Wyches

Turn 1
Romy
Romy's Kabal ought to stay in place, timing their attack. Both darklances from the Warrior squad shot over the rubbles, stunning my Dracon's Raider.

Obi
My Dracon-led Incubi retinue disembarked from their glanced transpo as the other Raider zipped to the left of my Warriors then dropped my Wyches. That same Raider let lose a darklance round on a now exposed side armour of one of Romy's own Raiders, destroying it and five Wyche passengers. Three Wyches survived the crash.

Without no other target, my Warriors' darklances shot at the opponent's Warriors, managing to kill two.

Turn 2
Romy
Still no movement from the opposing Kabal, but his darklances were able to decimate the formerly stunned Raider... my Dracon weeping, seeing his pimped-up ride in shambles.

Obi
Feeling anxious on what the other Kabal was planning, my Kabal stubbornly refrained to move but instead shot their darklances again on the opposing Warriors, killing another two. Romy's Warriors stay put despite losses.

Turn 3
Romy
The survivor Wyches charged forward and not far behind them, the second Raider disembarked its Wych squad too.

Obi
My remaining Raider activated its boosters and flew ahead of the Kabal in a foolish attempt to somehow stop the fast advancing enemy Wyches. My mistake... doh.

Warriors let lose two shots of darklances and one managed to immobilize the speeding enemy Raider, sending it plumetting right on spot. My Dracon leaping in ecstasy for vengeance for his pimp mobile.

Table Setup After 3 Turns:
Elites 1 Black - Wych Squad 1
Elites 2 Black - Wych Squad 2
HQ 1 Blue - Dracon
HQ 2 Blue - Incubi Retinue

Turn 4
Romy
The three-strong Wych squad charged forward, fleeting on their manicured foot. His Warriors made cinders out of my Wyches' Raider via their darklances, killing four of my own Wyches... only the poor Succubus remained.

Obi
My Kabal braised for the enemy Wyches' assault with the Dracon and his Incubi moving behind a nearby cover.

Turn 5
Romy
Both of his Wych squads fleeted to grip a better position. The 3-strong Wych squad assaulted my Warriors while the other squad tried to finish off the remaining Succubus. On the first combat, I lose only a single Warrior but it was enough to send the rest of his squad running in panic. The consolidating Wyches laughed themselves off nearby, preferring to watch the scared dawgs ran from battle. The Succubus did not fare any better, tortured to the last piece by the opposing Wyches.

Obi
The Warriors failed to rally and continued running. But without a fight! Their splinterguns rapid fire on the Wyches that killed one of their brethren, toasting all three to oblivion. The Dracon led his retinue through the imposing terrain in an attempt to charge the last Wyche squad but rolled 1's! I can imagine him shouting "dope!".

Turn 6
Romy
His Warriors slogged to my right flank while his Wyches rained splinter pistol rounds on my Warriors, killing three. My Warriors couldn't take pleasure on their own suffering anymore and ran offboard.

Obi
All or nothing for me. I could deny Romy the points off my Dracon and Incubi squad, but VP's from his 8-strong Wych squad and a Warrior squad that was not below half would win him the day. With nothing to lose, my HQ squad assaulted his Wych sisterhood. With only a Succubus kill under their combat belt, Romy's Wyches were in unsatiated bloodthirst, quickly decapitating three Incubi and sending em off packing home.

Result:
Romy's Kabal won and signalled for the rest of his raiding party to continue the assault towards the isolated encampent by Hive Perseus's East. Honor would be upon them when they brought back bodies to Commoragh for torture!

*****

Battle Report (500pts Combat Patrol)

The settlements surrounding Hive Perseus, no matter how debased their situation were, are valuable to a couple of factions capitalizing on the trade of the hunt. Such is the conflict arising from the loot-searching Space Orkz and the pain-fanatical Dark Eldars. One skirmish of such nature happened when both factions' path crossed near the tunnels to the Mission.

Space Orkz (Gelo-Black) vs Dark Eldar (Obi-Blue)

Table Setup:
Troops 1 Blue - Warriors on Splinterguns
Troops 2 Blue - Warriors on Darklances
Blue Fast 1 - Raider with 5 Wyches
Blue Fast 2 - Raider with Dracon/5 Incubi
Troops 1 Black - Ork Boyz
Troops 2 Black - Ork Boyz
Troops 3 Black - Ork Boyz
Heavy 1 Black - Killa Kan
Heavy 1 Black - Killa Kan

Turn 1
Obi
The Warriors were able to spot an exposed hull of a Killa Kan and tried to decimate it in vain.

Gelo
The green tide surged from afar. Rokkits from the Killa Kan were able to kill three unsuspecting Warriors while the Shoota boyz' big shoota downed another one. My pirates held on to their places despite the deaths of their comrades.

Turn 2
Obi
Both of my Raiders popped out of cover and hovered just at the right flank of my deployment bunker. The Wych-carrying Raider stunned the nearest Killa Kan while the Dracon's pimp-Raider and the avenging Warriors missed the other one with their darklances.

Gelo
Still out of range with his boyz' makeshift gunz, the ork mobs can do nothing but to run as fast as their stubby legs can towards my corner of the table.

Turn 3
Obi
The Wyches' Raider activated turbo boosters and zipped to the rightmost corner of my table edge, too fast, too furious style. The Dracon's Raider just skimmed to the middle of my table edge, still avoiding to be within range of the greenskin projectile rounds.

The Warriors fired at one of the Killa Kanz and with Gork's blessing, only managed to stun it again. The Dracon's Raider however decimated the big shoota-wielding Killa Kan, the Incubi did the Macarena in ecstasy.

Gelo
As usual, the combat-thirsty Orkz slogged forward and, to check if their shootas were within range, fired a whole lot of dakka on the "spiky lookin gitz". Rokkitz missed the Dracon's Raider, the Incubi retinue made faces to the gritty orkz. Shoota boyz missed the Warriors, the Eldar pirates slapped their arse towards the greenboyz. The remaining Rokkit Ladz tried their luck and wiped out the rejoicing Warriors but disappointed they din't make it closer to join the slap danz.

Table Setup by Turn 4:

Turn 4
Obi
Seeing the greentide was within assault range, both Raiders surged forward, disembarking both their loads and triggering a crucial twin darklance volleys against the Killa Kanz. Both missed! Nyargh! The Killa Kanz will join the assaulting fray next turn.

Without bearing their splinter pistols, the Dracon-led Incubi and the Wych squad assaulted the enemy's left flank. The Succubus's sisters feasted on three gitz while the Incubi will have to sit it off till the next combat since nobody's on base to base contact after the Wyches dealt casualties.

Gelo
A lucky rokkit stunned the pimp-Raider as both Killa Kanz joined the chaotic mob of assaults. The Wych squad killed none, the Big Daddy Dracon killed two unlucky ladz, his Incubi bouncers mauled three more greenies, the Kan powersawed two oblivious Incubi, and the gitz only managed to gang on a lone Incubus. Lucky for me, the Orkz passed their morale check. This delayed the reinforcements for another turn.

Turn 5
Obi
On a desperate attempt, the Wyches' Raider zoomed forward the enemy's left and tried to sniped the Ork Mekboi with a darklance. Mork be with their technology! The Mekboi's makeshift bubblefield shrugged off the normally armour-piercing volley!

The Succubus cracked her agonizer whip on the ravenous Killa Kan and missed. The Dracon flayed one more Orkboy and another one bit the dust as the Incubi avenged their brethren. A blunt choppa sent one more Incubus to eternal sleep while the Wyches were just too quick for the Killa Kanz' to hit.

Gelo
More rokkitz pounded the offending Raider in vain. The Mekboi, caught fuzzy while kissing his force field generator, was wounded by an Incubus. The reinforcing Orkz, who by now have joined the fray too, mobbed the Incubus, tearing him part by part. Yub yub! The Dracon and Succubus teamed up against the Killa Kanz, cracking their agonizer whips once again. Meow baby! But the Killa Kanz, showing no interest on fetish practices chopped the Dracon and killed one more Wych, making the remaining pirates scram back to Commoragh!

Result:
Orkz will party on da lootz. Nazhdreg will be a happy git.

*****

Both games were held on the Residences at Greenbelt, Makati (Romy's office). Most of my weekday games were held there now every Wednesdays and/or Fridays. Salamats, BataIsip!

Inscribed by Interrogator-Chaplain Randel on 1:08 PM              

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Never forgive! Never forget!