Warhammer 40,000
Warhammer 40,000 or simply Warhammer 40K is a miniature-based tabletop game. It involves building and painting your own miniature army and pit them against others' on a dioramic 6x4 or 4x4 feet table using a standardized set of game rules. Miniature armies come in various factions, from Imperial commandos to space-faring orks, each with its own background stories (what 40K players call "fluff") and combat units.

My army, a sub-faction of the Adeptus Astartes or the Space Marines, is of the so-called Dark Angels Chapter - one of thousands of regiments of bio-enhanced supersoldiers created by the Emperor of Man to impose his will throughout the grim universe of the 41st millennium.


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Dark Angels of the Adeptus Astartes
The Dark Angels Chapter is first among legions of Space Marines bred by the Emperor from his own genetic imprints. Enhanced physiologically for combat operations, they are literally Angels of Death in the battlefield, sowing fear to anyone who dared oppose their mandate. Their homeworld, Caliban - now reduced to a barren asteroid after an epic battle against their traitorous Brothers - holds the Chapter's mobile fortress-monastery called the Tower of Angels. Here, deep within the labyrinthine pathways to the underground caverns, lies the key to their monastic nature. The Dark Angels hides a millenia-long secret that compromised their honor. It is with this reason that they and their Successor Chapters are called the Unforgiven.


The Workshop:

 

 

 
The Interrogator-Chaplain's Wargaming Sanctum

Sunday, October 09, 2005

UP-CFA Invasion

Yesterday I went to the IPMS build sessions for the third time, and these were the fast facts:

1. I had a 2000 point Warhammer 40K game against Emcee's 13th Company Spacewolves. The mission was "Take and Hold - Alpha" and the result was a draw. This time I reconfigured my vanilla Marines army's Chapter trait. I used a Minor Divergence scheme with the traits "Honour you wargear" and that disadvantage where an army may not take any allies.

My army list was something like this:

Codicier in Jump Pack (force weapon & pistol)
2 Devastator Squads (4 missile launcher config)
3 Tactical Squads (8-man strong with lascannon-meltagun, plasma cannon-plasmagun, and heavy bolter-plasmagun weapons respectively)
Attack Bike Squad (3-bike strong in heavy bolter)
Landspeeder Tornado Squad (2-landspeeder strong)
Assault Squad (9-man strong with Veteran Sergeant in power fist)
Vindicator
Predator Annihilator (lascannon sponsons)
Whirlwind (vengeance missiles)

2. Emp, Kim, Pol, and Romy were on the other table playing Warmachine. Romy's Menite Battleforce looked cool and their power ominous. I used to like em until I thought about the concept of what Jun coined as a "tesla"-powered Cygnar Battleforce.

3. Speaking of tesla coils, it was a stormy day and there's this lightning that struck not so very far from the UP-CFA shak. Hair-raising experience! Literally. =)

4. Thanks to Sigis for the hotdog sandwiches and sio-meows! =) And kudos to Arvin's chili con carne concoction! Astig. I was seeing a business venture in the future named Chili Arvin's! =)

5. That night we hanged out at the Shak before goin home at around 11pm. There's this Darth Vader helmet there that speaks several Vader-quoatables from a control/speaker box. Asteg.

*****

This morning I finished assemblying a missile launcher Marine, a lascannon Marine that I bought last Saturday when we were waiting for the UP attendees, my Predator Annihilator, and my Librarian (converted from Cypher).

I also was able to continue painting my plasmagun Marines and file flashes from the Chaplain I bought last Friday. Last friday, I also bought a pot of Shining Gold in preparation for my starting to work on my primed Stormclad.

Inscribed by Interrogator-Chaplain Randel on 5:37 PM              

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Never forgive! Never forget!